Creating global var-
_global.myvar
Creating a timer-
var starttime = getTimer();
var atime=0;
while (atime < _global.timestop+starttime){
atime = getTimer();
if (_global.conn_state == true){
break;
}
}
Creating a function-
function populateJoin(){
gamelist.data = _global.currentmsg.split(_global.SEP);
gamelist.labels = _global.currentmsg.split(_global.SEP);
}
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